FanStory.com - Gima: Battle Beginsby barkingdog
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Upper Earth the final stand
Gima The Beginning
: Gima: Battle Begins by barkingdog

Warning: The author has noted that this contains strong violence.
Dear Reader: This is actually  Fantasy-Adventure, but there is no category for it on FanStory.  Thank you for reading. Enjoy.:) barking dog  

 Previously:

The Four rescued Gima and all of the vertant and vermel captives at Warik's Compound, wounding Warik and killing all of his guards. Jacknel, furious that Warik's Warriors never showed for a scheduled battle at The Arena, goes to Upperton, finds the carnage. Warik tells them about Trell and the others. Before he dies, Warik directs Jacknel, Rolak and Rolak's Enforcers to a tunnel that leads to Upper Earth.

 
 CHAPTER 37

Trell and his party reach the tunnel. Hungry, they eat what little is left while Hunter lights a fire to heat several blades for cauterizing open wounds. 

“We can’t stop … can’t rest.”  Picar looks at those in the tunnel.

“Right,” chorts Larue, walking from one to another with a red hot blade.

“Hurry, they’re not far behind.” A wide-eyed youth shivers beside Jamie as Larue slaps iron to his lacerated shoulder and forearm.

“Who follows?  There were no survivors.” Trell walks to the entrance, peering into the gloom of the murmuring underground.

Picar and Jami exchange glances, knowing they’d left Warik wounded.

 “We were scheduled at Jack’s Arena,” Brita chorts.

“Jacknel?” Hunter starts and his stomach turns at the name. 

“Yes, Jacknel,” Picar signs.

A mumble ripples through the group.

“He’ll follow … no doubt.” Asmel kneels to tighten a boot strap and check the ten-inch Rambo housed there. Its steel flashes affirmative. He pushes it back in place, stretches his stocky frame to stand and tightens the deer hide holding back his dark hair.

With determined Irish zeal, straightening his blood-spattered, army ranger cap and pulling up his sagging, second-hand leggings, Hunter strides toward the small fire. He adjusts the Bowie scabbard on his thigh and reaches for a torch in his quiver.

A cattail flares in the darkness, lighting the two men who stand side by side toward the silent end of the tunnel. Hunter motions the torch toward the darkness.

All agree—time to go.

 Weapons in hand, lined up behind Trell and Picar, they begin an even-paced trot to the Valley. Hunter and Asmel, Beh, Blathen and Shalu, Gima and Zee trail behind with Brita and Jamie as rear guards.
 
Unsure of where they’re going, but more afraid of what pursues them, the Warriors and Dissidents, vertant and vermel run with Trell in the lead, directing them when to jump fall-traps. They are invisible voices in the dark.

“We’re no match for monstrous cobras and Plesacians.”

“The legend’s orb of fire will fry us like pig snacks.”

“Nonsense. Trell and Gima survived.”

"Trap," warns Trell. Hunter brings the torch forward to light it.

“And have young.” Brita smiles as she jumps the trap toward Asmel.

“Yes, that’s true,” says another female, eyeing a dark tall warrior.

“Jacknel brings death.” Several echo these three words again and again.

 After miles of discussion, the last one in line clears the final trap. “Hurry.”

“Listen.” Jamie hears Vermel voices far off in the tunnel.

“I don’t hear anything,” Hunter says.

“You wouldn’t, jack ass, but they would.” Asmel points to the Vertants. They now have a veritable following of escaped, well-trained comrades. All indicate that footsteps and voices follow them.

******
 After following Warik’s directions to the tunnel, Jacknel’s band picks up fresh tracks that veer to the right at a fork to a narrow passage way. Several rush ahead, competing for the first kill, wanting a Vertant trophy-head. Their blundering missteps send them sliding, terrified, down a fall-trap one after the other. Forewarned, the rest proceed with caution. They successfully hurdle the rest of the traps with the minimal light from an eerie glow of vary-colored florescent fungi.

After trudging through miles of slime and guano, they push, argumentatively, through the tunnel’s exit into Upper Earth. Sunlight hits them. They panic, scream and retreat, shielding their singular, oval eyes and cringing from even a single ray that peeks into the entrance. 

In the safety of the tunnel’s shade, Jacknel flourishes his purple cape, motions for all to kneel and offers a prayer, “Gods of our fathers' fathers save us from the fire orb’s burning rays. Give us a sign that you are with us.” 

Suddenly, after praying for hours, there's hope. By mid-day, black clouds fill the sky, blocking the sun.

Jacknel leads his posse to the entrance and raises his hands in glory. “The mighty gods hear our plea and shield us.”

“Come, we hunt,” Rolak roars. His men cheer, lift their weapons and march past the ominous greeter.

“Who’s that?" One looks at the skeleton.

 “He’s one of us,” says another, picking his nose and flicking his findings at the remains.

“How’d he get here?” asks a third.

Jacknel ignores the questions, realizing the answers.  It’s Ruel, Pike’s man.

They tromp awkwardly along. Unsure of their footing on new terrain, they trip over roots, branches, rocks, and even nuts –anything that isn’t flat. Low hanging branches hit them in the face, and brambles reach out nature’s claws to scratch, draw blood, and discourage their mission. 

A blustering wind whips leaves and twigs, dust and pollen into their eyes. They choke on dry air. The hooded interlopers skulk forward. They curse and complain and  break and tear vines and small trees up by their roots. Wanton destruction on the move.

Upper Earth’s inhabitants peek out, burrowed away in trees, nests and dens. They wonder at these stupid creatures that don’t seek cover with a storm churning, just over the rise. Even beetles and ants have sequestered deep in the ground. “Dumb tourists,” snits a gray, field mouse pushing her young down a hole.

 The storm hangs behind them to the north, building its fury when Jacknel and Rolack’s men pass Mallard Lake and the birches. A gawky, turkey-necked fellow points to the ground. “Sir, look ... writing.”

Jacknel stoops to read. Gima, beloved wife of Trell.

“What is it?” Rolak pushes through his men.

“It's nothing,” Jacknel retorts, spits and motions for the men to move on. When they’ve gone out of sight, he obliterates the memorial’s significance by urinating on it and kicking it apart.  Absolutely meaningless. Now.

 Jacknel is livid, fueled by the full realization that he had her. I had this Gima, this wife of Trell, on my table. Understanding that this was what his tattooed -cobra freak, Pike, had tried to tell him, he pounds forward, yelling, “Find them … Kill them all.” In the lead, his saber flashes as he whacks brush and bush, left and right to either side of the ready path. Unleashed fury fuels madness.

Scores of deer rush across the meadow toward the east forest to give warning that the Vermel slink into the cornfield. But Hunter and Asmel take it as confirmation of the storm front that they see building in the northwest. Meanwhile, the others bathe and rest by the stream, eating stores of food brought from Trell's cabin cellar.

The enforcers have initial advantage by surprise. While Jacknel hides and encourages them forward, Rolak’s band springs from the cornfield and rushes toward the first couple they see. Two Vertant youth, asleep, wake to see horror and die. The enforcers whoop with satisfaction, tearing the bodies limb from limb.
   
Gima, inside the cabin with Zee and Blathen, hears the sounds and begins bundling Zee. She looks around for Blathen. “Blathen. It’s no time for games.” She sees the door ajar and, clutching Zee, she wiggles herself back into a shadowed corner and waits with her small blade and courage.

 ‘Blathen, stay and protect’ were Trell’s orders when he’d left only thirty minutes earlier to fill the water skins up stream. Blathen listened but did not answer.

When Blathen had heard the first clash of swords, his curiosity got the best of him. I must see the battle, the blood. Yes, mostly the blood. Full of anticipation, he’d crept out the door and scampered toward the battle to hide and watch. I can always hurry back. No harm done.

******
 By the stream, Larue jumps to his broad, flat feet, sword in hand. “Hurry, Jamie, Picar they’ve come.” He rushes to where the willows meet the meadow and stands his ground.

Rolak turns with his clumsy, short-legged street-fighters— their taste whetted by the swift kill. Bloody and whooping, they charge across the meadow. All imagine Bellow City’s celebration upon their triumphant return: The placing of fresh heads on the Arena’s Entrance pikes as they receive riches— a hundred bruicks per head—from Jacknel.

Jamie, Picar and Brita join Larue to form a stalwart line and to the surprise of the Enforcers, there’s a second line and a third as Warriors and Dissidents grab arms and join forces.

 The battle begins. Rolak flies at Jamie, recognizing him from Sadie’s booths. Sadie has a high bounty on you. Jamie retaliates with skill. Rolak stumbles back.

Picar and Brita take on two others who slash haphazardly. Swords being heavy in vermels’ three-fingered hands, one loses his grip, jarred by Brita’s firm strikes against the blade. He fumbles. She relieves him of his right arm with a downward blow. When he halts, arm spurting, to reach for a dagger with his left, Brita yells—Yah!—raises her blade and swings. His frantic eye looks around while his head balances. Mouth clenched, the severed head slips off. His body staggers a step to the side, dagger in hand, and topples like a rotted stump, backwards.

Picar, a master swordsman, parries with two lesser skilled enforcers. Jamie is forced toward the stream by Rolak, once an Arena competitor, himself.

Trell, Hunter and Asmel, who were further upstream, filling water skins, finally arrive, draw their swords and join the battle. Larue nods a welcome and chorts, “It’s about time,” just as he runs through a clueless newly-recruited enforcer who dies without ever understanding what he was doing here in the first place. With a look of disbelief, holding his side, the recruit pales and falls to bleed out. Another puppet's strings cut, and it sits propped up against a tree, eye open, sputtering. 

Asmel moves in to help Picar with his two attackers; they fell them, simultaneously.  Asmel’s ‘way to go’ is barely audible above the continuing clash of swords.

 Picar grunts something congratulatory, and Asmel shouts back, “Warrior!” Picar raises his sword.

Suddenly, there’s a scream. Rolak stands over Jamie ready to severe his head.  Trell pivots. Rolak, seeing him, halts for that brief second needed for Picar to lunge forward and run the chief enforcer through the midriff. Trell plunges his sleek blade into Rolak from the other side.  Rolak drops, seated, propped up by the ‘X’ through his mid-section where the swords enter and exit. He waves his weapon in a last useless attempt to strike at anything, anything at all, and screams, “Not here, not like this.”  Rolak dies mouth open, seeping blood, sword slipping from his in hand.

Picar runs to Jamie, fallen in the stream—its water runs red. Picar lifts Jamie into his lap and feels his young heart slowing toward its last. He rocks his friend, his companion, his life and weeps. Jamie looks up and touches Picar’s scared face. “I love you, brother of my heart.”

“And I you, my first, my last … forever.”

“Sorry.” Jamie’s hand falls. His life stops. The blood washes away in the knowing stream that can only feign tears for past memories and unfulfilled future dreams. Picar sits. Everything he’s fought for lies quiet in his lap. Alone in a strange world, head bowed, relinquished to death, he sits.
 

 
 

Recognized

Author Notes
Plesacians- folklore monster of the Vermel
Thank you Clip Art for 'Fantasy Swords.'
UNDER EARTH SPECIES:
Vertant-the off-spring of two Vermel; looks human.
Vermel-mutated humans who live in Under Earth; communicate via sign language and various sounds; noted by their single, particulate-collector naris; one eye; dark or red, coarse body hair; flat or twisted feet with three to six long toes; three fingered hands with long curving claw-like nails; pointed teeth in irregular, double rows; intelligent, but with strong base instincts.

Particulate collector - a Vermel adaptation to living in a polluted underground; mutation ; porous tubular filaments; can extend from the naris in a searching fashion; they both taste and smell; alert to emotions of other species; Verdants may or may not have remnants, nodes in nasal pharynx tissue(back of throat).

dissident-rebel, nonconformist, protester;
somebody who publicly disagrees with an established political or religious system or organization.

calabash- a gourd
cattail torch- cattails soaked in animal fat and dried can last up to six hours depending on their size.

gambian-as in gambian rat; a large rat species; pets in Under Earth



DRINKS & SMOKING
Elixirs:
Euphoric-Blue - arouses passion without arousing anger or fear
Green - calms aggression and base tendencies to mutilate, kill, cannibalize
Caramel-clarity(female enhancement)
Ruby-rigidity (male enhancement)
Violet- given to submissives, primarily Vertants, to change their behavior to aggressive in order to please the Vermel
customer at Club ErrOw's Chambers.

Fitzel- a carbonated alcoholic beverage; a light intoxication; makes one funny, silly, uninhibited, kind

Smoking- usually a mix of madine and sedderthal Hallucinogenic fungi grown in Bellow City
Fazil- a smoking or chewing compound that stains the teeth
Arnag-a fungus grown as food; a favorite rubber-chew flavor
Tartanulum - a tasty smoking compound containing spiders
Madine and sedderthal- a narcotic laced smoke; one drifts into mindlessness for a time; no thought, no worries.

Verbenium - a pill; dissolves under the tongue to speed orgasm; used when time is of the essence.

LOCATIONS:
Under Earth- a civilization that exists totally under ground; Vermel territory.
Bellow City- located in Under Earth.
Jacknel's Arena- where Hunter and Trell were trained and exploited as 'Man' and 'Man #2'.
Club ErrOw- a dance club downstairs; Chambers for coupling are upstairs.
Sadie's Palace - a night spot where Vertant males are displayed for Vermel viewing and pleasure; masterbation columns are very popular in the Mural Room as is the free elixir bar.
Alitian - Sir Alitus was the atrium's designer



CHARACTERS:
Gima-a Vertant; rescued and raised by Hunter and Asmel
Trell- a Vertant; raised by Vermel, escaped to Upper Earth; has not yet learned to speak but has learned to understand it from Gima, his mate.
Blathen- Gima and Trell's Vermel son; single, particulate-collector naris, one eye; on the hierarchy of Vermel his appearance labels him a Prime-One.
Zee-Gima's second son who looks human
Hunter- Nigel once a business man in the city; was captured and tortured by Ticum to become 'Man' in Jacknel's Arena in Bellow City; 'Papa' to Gima; suffers from PTSD.
Asmal- a survivalist; built a cabin in the mountains; rescued Hunter; raised Gima with Hunter; 'Papa-Azzy' to Gima
Ticum-Vermel;Jacknel's Circus trainer; beat and tortured Hunter; deceased
Trum- Vermel; Ticum's brother; Trell's trainer at Jacknel's Arena
Sadie- runs a display and pleasure house featuring male Vertants; Trolious's niece
Milim - Sadie's assistant a Vermel
Picar-Vertant at Sadie's
Jamie-Picar's Vertant lover; Sadie's favorite.
Mr. Arnst- Trell's abusive uncle; now a caznu(neutered)and no longer abusive
Rom- Arnst's younger companion, lover
Disposal Officer- Designated by numbers e.g. DO-45, DO-50; executioners; but they sell their prisoners, usually Vertants, on the black-market to various shady characters like Jacknel and Sadie for use in sport, entertainment, pleasure and artificial insemination collection and sales.
Trolious- Head of Ministerial Affairs
Lida - Trolious' wife
Larue P. Darlit - Assistant of Ministerial Affairs; canzu(involuntarilly castrated by Dyrel) Vermel
Brackus- Larue's Vertant charge and lover
Lem- the youngest Vertant to escape with Larue's help
Rolak- Chief Enforcement Officer
Pike-the lead bounty hunter; brought Gima to Jacknel; his cousin; now the tattooed-cobra, a circus freak.
Ruel- a member of Pike's bounty hunting party; attacked Gima at Mallard Lake, Pike killed him and hung him at the tunnel entrance, pointing the way to Under Earth.
Teleck-Jacknel's office assistant; a voyeur.
Mr. Colwin- Mr. C; manager at Club ErrOw
Beh- a black bear; male; followed Trell home; camp's mascot.
Shalu- a young female cougar
Warik- Jacknel's competition; his Warrior Training facilities are in Upperton


Vermel speech/sounds:
twortle-a sound pattern distinctive to the Vermel; a combination of glottal stops, tongue click-clucks and snorts; an assertive pattern.
chort- throaty sounds varying in tonal inflection and duration; normal speech; he chorts=he says.
toning- saying; using a series of sounds other than speech
thrumping songs-songs Trell learned growing up in Bellow City, Under Earth; melodic, throaty, glottal.
thrump-a of singing pattern from the throat; Vertant and Vermel variation of humming.


Vocabulary:
particulate collector - a Vermel adaptation, mutation; porous tubular filaments; can extend from the naris in a searching fashion; they both taste and smell; alert to emotions of other species; Vertants may or may not have remnants; nodes in nasal pharynx tissue may be all that remain in Vertant.
Arnag-a fungus grown as food; a favorite rubber-chew flavor
Caznu-neutered male Vermel; usually gay and neutered by choice for the good of the gene pool by decree of Trolious ; castration is a common punishment regardless of sexual orientation.
And-End - Amen
Pernard- a Vermel curse
Dangle- a Vermel penis; they have two dangles.
Mintrinet - minute
alum- short for aluminium; usually recycled cans; a valued metal.
mold-blossom - a fungi; small, dark brown and caramel colored flowerettes cluster to form a large crysantehmum-type flower; its heavy, sweet decaying scent is used in perfumed oil.

Events:
Warrior Games - Under Earth competitions to the death; all are eligible, male, female, Vertant or Vermel; The odds are stacked in favor of the Vermel.

     

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